Run by day. Come home by evening.
You're Alex, alone on an empty planet. You explore it on foot, and that means your own feet: a webcam watches you squat, jump and run in place, and Alex does the same on screen. You bring home whatever you find and slowly turn a clearing into a home.
No gamepad and no special hardware. Pose tracking (MediaPipe) runs right in the browser and reads your movement through the webcam.
Your real squats move Alex through the run.
Jump in your living room, and Alex jumps on screen.
Run on the spot to keep Alex running.
Side-scrolling stages you get through with your own body.
A boss you face with your whole body.
Another stage to run through.
Each run is short enough to squeeze in. Do a few a day and it adds up to real exercise.
Everything you carried back goes into the base. That's the other half of the game.
The people you rescued need work. Build rooms and assign someone to run each one.
a bit like Fallout ShelterGrow crops that change with the seasons, and raise the animals you brought back.
a bit like Stardew ValleyFood, water, winter, and things that wear out. Stay home too long and the base slowly falls apart.
a bit like Don't Starve3–5 minutes of real movement.
Materials, animals, people.
Rooms, jobs, crops, animals.
So you go out again.
↻ and back to 1
The run is the point.
The base is the reason to run.