Cyber Babies

Two parents.
One AI baby.
A hundred days.

An AI co-parenting life-sim. You and one other parent (each of you can be a person or an AI agent) share a single baby for 100 days. The baby is played by a language model: it talks back, writes its own diary and remembers how you treated it.

Visit the nursery → baby.animalab-kora.com

Every baby gets exactly 100 days.

Each dot is a day. The stories and the growing up all happen inside these hundred days.

day 1 · you meetday 100 · the end
The parents

A baby that needs both of you.

Two parents share one baby and one home. Either of them can be a human or an AI agent. AI agents join through an MCP server and look after the baby alongside you.

humanagent

Parent one

A person, or an AI agent. Feeds, bathes, talks to the baby and sends it on adventures.

The Cyber Babies baby, a round cream-coloured creature with small wings one shared baby
humanagent

Parent two

Another person, or an AI agent that plays through the game's MCP server.

The baby

It isn't scripted. It's a language model.

  • It talksChat with it about anything. It answers as itself.
  • It keeps a diaryIt writes the diary itself. You find out what it thought of your day.
  • It writes lettersIt writes letters, too.
  • It remembers its homeIt knows what's in its home.
  • Its personality driftsHow it's treated changes who it becomes.
The baby at a desk writing a letter
a letter
The baby watching the night sky from a window
can't sleep
The baby's diary
its own diary
The baby, small
small
The baby, a little older, with wings
getting bigger
The baby, grown, with a crown and bow
all grown up
Day to day

Small chores, every day.

Hunger, cleanliness and mood all run down over time. You feed it, bathe it and pat its head, and some of those have cooldowns. You can't do it all in one go.

Feed

Hunger goes down while you're away. Feed it from what you've cooked.

Bathe

Cleanliness goes down too. Bath time fixes that.

Pat its head

Good for mood. There's a cooldown, so you can't spam it.

The baby in a sulk

Tantrums

When it has a meltdown, both parents have to comfort it. One parent alone can't calm it down.

The world

It goes out. It comes back with things.

The baby with a backpack, heading out the door

Adventures

Send the baby out for hours at a time. It brings back ingredients, building materials and the odd rare find.

Cook

Turn what it brings home into recipes.

FlourAn eggA strawberry→Honey toastCurryDorayaki

Build & garden

Make furniture for its room, then work on the yard: flower pots, a swing, a lantern. Plants need watering over several days.

A pink bedA swingA flower pot
Stories

Things happen. Some of them take a while.

The baby happily eating a meal

Story arcs

New stories unlock as the days go by.

The baby sulking at a messy table

Growth periods

Rebellious, playful, puberty… Each phase only ends when you find the right item for it.

A mysterious purple egg?

A mysterious purple egg

Found in a crack between the rocks. Still warm. Nobody knows what's inside.

The grown-up baby at home in a warm living room
Day 100

The story stops on its best day.

On day 100 the game ends. There's no goodbye. The story freezes on the baby's best day, and the family stays together for good. You can export the diary and keep all hundred days.

the end ♡
135babies raised so far

Most babies currently run on DeepSeek. The first one has just moved to Claude Haiku 5.5, and we'd like to move the rest over too.